Material drop-off at far left bottom cell. Botanical Analyzer: Delivery and Dupe interaction at middle bottom cell.Material drop-off at bottom fourth tile from the left. Blastshot Maker: Dupe interaction at bottom middle tile.Arcade Cabinet: Dupe interaction on either bottom left or right cell, both can be used at the same time.Apothecary: Delivery, Dupe interaction and drop-off all at the bottom left cell.Algae Distiller: Delivery and material drop-off at the middle bottom cell.Dupes exist in the bottom cell for most purposes. Dupe interaction cell - The cell that the Dupes must occupy in order to operate the building.Material drop-off cell - The cell where the building item output is dropped, e.g food from an electric grill.Delivery cell - The cell which accepts item deliveries to the building.It's known as Tile Of Interest (TOI) by the community but should be named Cell of Interest because the location is a cell, not a tile. In most cases, the three types of COI are located in the same location. There are three types which are: material delivery, material drop-off, and Dupe interaction. It may contain inaccuracies.Ĭell of Interest (COI) is a location on a building which corresponds to some form of interaction between the building and the world. Partially protects the wearer from Radiation at the cost of decreased mobility.This article has not been revised for the current version ( U47-562984). Provides Duplicants with Oxygen in toxic and low breathability environments. The same as Atmo Suits, plus vertical mobility. Supplies Duplicants with Oxygen in toxic and low breathability environments.ģ00 kg Copper Ore/ Aluminum Ore/ Iron Ore/ Cobalt Ore Enables the wearer to dream and produce Dream Journals. Helps Duplicants fall asleep by reducing Stamina. Protects the wearer from Cold by increasing insulation. Protects the wearer from Heat by decreasing insulation. Increases Decor in a small area effect around the wearer. It can be useful to put a Gas or Liquid Valve on input pipes to limit the buffers inside the docks.The dupes will unequip both types of Exosuits at checkpoint of any type, which might cause some troubles, so care should be taken.Thus piping should prioritize docks starting from the checkpoint side to minimize the downtime. The dupes always store suit in the dock closest to the checkpoint.It is also wastes energy with unnecessary Exosuit refilling. It is possible to add checkpoints on the both sides of the dock, and it will make duplicants wear Exosuits all the time, however it can cause path finding issues if there are no Exosuits available in the dock array.They prevent dupes from passing without exosuit equipped. Checkpoints have to be connected to the row of docks that they serve.The same goes for non-powered and non-piped docks with checkpoints. Sole Exosuits docks can be used only with manual management, since exosuits regularly run out of oxygen (or petroleum) it is not very practical.While basic clothing can be manually assigned once and forgotten, Exosuits require some additional infrastructure to be used continuously. Most types of equipment are produced in the Textile Loom or the Exosuit Forge. Exosuits and regular clothing can be combined and do not interfere with each other. This is a list of equipment Duplicants can wear in the game Oxygen Not Included. This article has not been revised for the current version ( U47-562984).
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